I come from a slightly different era of gaming – the classic Tetris and Game Boy generation. Back then, games were clearly limited: you played in sessions, there was a natural stopping point, and everything had a defined structure. That way of experiencing games still shapes how I see them today.
Modern games are very different. Many of them are open-ended systems without a clear ending in everyday play. You can theoretically keep playing indefinitely, and the structure is no longer defined by the game itself, but more by the player.
Because of that, I don’t just see games as continuous entertainment, but more as spaces with different rhythms.
In games like Hitman, I’m often less focused on pure action and more interested in the quieter moments in between. I use those phases to step back, reflect, and process what is happening. For me, this creates a more conscious way of dealing with pressure and focus: observe, plan, act.
Very intense games like Elden Ring are mentally engaging, but personally they can feel too demanding over longer periods of time. I tend to prefer games that also allow space for calm transitions and moments of pause.
Overall, I’m interested in how different game structures influence our mindset – speed, control, and calmness all playing their part.
This also reflects in my streaming style: less constant high-intensity gameplay, and more of a relaxed, reflective atmosphere where gameplay and thoughts can exist side by side.